The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration has been formed to develop a TTRPG that explores the series' post-pandemic landscape. This initiative has been announced, with a crowdfunding campaign scheduled to begin in April of 2026.
"This project will bring the series' unique suspense, strategic depth, and iconic world-building to the table, offering fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," states an announcement.
Initial offerings are set to feature a starter set, core rulebooks, a GM screen, figurines, and various deluxe editions.
Exploring The Division's Dystopian World
In this setting, a lethal pathogen known as Green Poison was released in New York City, sending the United States into turmoil. As the crisis worsens, society crumbles and violent factions rise, turning the city into a battlefield. To restore order, the government {activate|deploy] The Division, a covert network of undercover operatives. That’s where the agents enter the story.
Development on the RPG has been in progress for about several years, and it is confirmed to be finished. The upcoming Kickstarter campaign will serve as a pre-launch sales platform to access a broader market, specifically in the United States. Production will start immediately following the fundraiser, with shipping expected for the latter part of 2026.
An Innovative Tactical System: The GRIS System
A preview at the system reveals it employs d10s predominantly through its new GRIS system, encouraging a fast-paced and tactical approach. Agents leverage skills or traits to assemble small dice pools, usually between one and five d10s.
- Instead of adding results together, participants choose a single “result die” from the group.
- This dice is then compared against a set challenge number.
- Rolling a perfect 10 grants special effects, such as extra damage or boosted support.
Engagements Focus On Tactical Placement and Situational Insight
Battles prioritize positioning and environmental awareness, mirroring the source material. Elements like cover, height advantage, or line of sight have a direct impact success chances. This mechanic seems built to reward coordination and smart positioning over simple statistics.
A Novel Wound Mechanic
The way health is tracked introduces a compelling thematic twist. Operatives have a injury limit; sustaining too much damage weakens their capabilities by decreasing the number of d10s.
- At zero health, an agent is downed, but they’re not unconscious.
- They may still move and perform restricted acts, emulating the last stand common to video game shooters.
- Any player knocked down must consult a injury chart, potentially gaining persistent effects like shock or mobility-impairing wounds.
An Introductory Adventure
A free Quickstart Guide will be released soon. It includes a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, the group spearhead the search for a lost doctor squad and must thwart an assault by the notorious Rikers faction, who have taken over that Manhattan district. More specifics and the complete product lineup are expected to be detailed closer to the campaign launch.