UN:Me: A Psychological Horror That Blends Silent Hill and Social Deduction Mechanics
The latest Day of the Devs online presentation unveiled a number of fascinating future games, but one in particular has captured the imagination: UN:Me. Created by Historia and Shueisha Games, this solo experience seems to blend the dread-filled setting of a Silent Hill game with the suspicion-driven core of Among Us.
"This is a unique experience where a girl harboring several human souls within her must escape from a maze of the mind," states developer Yasukazu Kawai.
Entering a Shattered Consciousness
In UN:Me, players take control of an unnamed female protagonist seeming to be of teenage years. Within her exist four separate souls, each with unique anxieties and drives. These souls can seize control spontaneously, releasing their deep-seated terrors upon her without warning.
Based on showcased footage, much of the action takes place within a creepy hospital, while additional clips show the main character navigating a abandoned church.
An Environment of Individual Dread
"What are you fearful of? What makes you uneasy?" asks game director Shun Sasaki. "Heights. Confined spaces. People in power. Things that seem trivial to others can trigger something primal within us. This game explores that idea — fears that are specific to each person."
The central gameplay loop revolves around controlling the persona that emerges at any given time. However, these identities will switch against your will during gameplay. While exploring, every persona's fears become amplified and assault the girl in succession. As the persona changes, so does the specific fear the player encounters.
Unsettling Aesthetics and a Fatal Decision
At first glance, UN:Me shares striking visual similarities with the Silent Hill series. The setting is populated by nurses all sporting the same face, with disturbingly broad smiles. Patients in the lobby have large flowers growing from their heads are. Flowers are a recurring theme, juxtaposing natural beauty with unnatural horror.
Yet, UN:Me introduces a unique mechanic. Players are tasked with deducing which of the four entities inhabiting the heroine is the "real" one. "All four personas asserts that the physical form is rightfully them," explains a developer. "During the game, you must determine who is authentic."
After a player have deduced a persona is an impostor, they are forced to destroy it. However, since every entity can lie or hide the reality, it is incredibly simple to make a mistake.
"Maybe you've already destroyed the real [soul] by your own actions," the narration suggests. "The final entity standing might be a fraud. Either way, your choices are final."
UN:Me currently lacks a publicly announced launch window, but it is available to follow on digital storefronts.